Ck3 building slots

Oct 9, 2023 · Economic buildings. Economic buildings increase the prosperity of a holding, providing monthly tax and in some cases reducing the cost of hosting activities. Each type of terrain has a possible selection of economic buildings, and every barony type may build economic buildings suitable to their terrain. Some buildings have additional effects if ...

Ck3 building slots. Feb 10, 2021 · more buildings. Feb 10 2021 Full Version. Mod gives 10 building slots to each baronies, both county capitals and regular ones. This mod gives 10 building slots to each baronies. To prevent county GUI being stretched or slots overlapping on baron info mod offers scroll bar to scroll through the slots.

RICE, or Regional Immersion and Cultural Enrichment, adds immersion to different regions, cultures, and religions in CK3. As a spiritual successor to my Immersion Packs for CK2, it is a collection of "flavor packs" similar to PI's official flavor pack DLCs. RICE's guiding philosophy is to keep a focused scope that won't change gameplay ...

All county capitals will have space for 4 buildings in CK3. If they are also the capital county of a duchy, they will also get a duchy building. We will first talk about the best choices for the 4 slots in your capital barony. In CK3, you can get many bonuses from buildings. However, the most important thing they can provide is Gold.Building a deck can be a great way to add living space and value to your home. However, it’s important to understand the costs associated with building a deck before you start. Here are some tips on how to estimate the cost of building a de...Industrious is a tradition that says whenever a building finishes, you gain 25 dev progress. So if you stack building time reduction, you can get 25 dev progress every 73 days per barony. Now, Madurai has 7 baronies, so that's 175 dev progress every 73 days, which equates to 73.9 dev progress per MONTH.Click on one of your provinces and then press the “+” button in the bottom right corner of the screen. You will then open the buildings menu, where you can increase your levies by thousands. However, this will take some time, patience, and money. So, make sure to stockpile some money to invest in your army size.Exactly as the summary states; dev notes state "Defenders of Rod now require a Holy Site without an existing special building", however the decision cannot be enacted even when no special building is present. Tooltip indicates that it needs to have no special building *slot*, rather than a special building.Subscribe. Description. The aim of this mod is to add more buildings to vanilla, and give the player a row of options and not simply pick the same buildings everytime. By including more and vanilla balanced buildings, you get a sense of player choice and can modify your holding to your need, be it tax focused, war focused or population focused.

Oct 9, 2023 · Unlocked building slots are not lost if the county's culture is changed to one that has fewer building slots innovations. The majority of buildings come in 8 levels and need the same innovation as the holding level they require. Level 1 buildings cost 150 Gold. Level 2 buildings cost 250 Gold. Level 3 buildings cost 340 Gold and a level 2 holding. Innovations of the county culture will increase the building slots of that county. If your character culture lacks the required innovation, the slot stays if, for example, you convert the county to your culture. ... Some innovations will increase the number and if the county culture swaps to a lesser developed culture the CK3 wiki says the ...If you already have one, it increases its level by 1. If you don’t have it yet, it gives you a building slot and tradeport. I think this is really powerful, especially in Constantinople where income triples. I am wondering if I can replace the tradeport they offered with something else, and retrigger the event for another building slot.We will also briefly give an insight onto special building effects in CK3. ... Uses Duchy Building Slot. Holding. Fort Level: +5; Garrison Size: +100% ... Building Construction Gold Cost: -5%;Crusader Kings III Buildings Economic buildings Fortification buildings Military buildings Duchy buildings Special buildings Many Counties in the game feature slots for Special Buildings. This is in addition to any Building or Duchy Building slot that the county may have. Each Barony in the game only has 1 Special Building.By 2023-05-14. This Crusader Kings 3 Special Buildings guide, covers all the information about the special buildings including holdings, counties and realms. We will also briefly …You can most definitely increase building slots in a state a number of different ways. The most common is the industry techs concentrated or dispersed industry. They add 20% more per research level. You can also increase the build slots by 1 by spending 100 PP in a decision after you max the infrastructure to level 10. There are also …

Now that slots have finally opened up, here's where to shop. By clicking "TRY IT", I agree to receive newsletters and promotions from Money and its partners. I agree to Money's Terms of Use and Privacy Notice and consent to the processing o...If I for example wanted to add 2 extra building slots for Brandenburg, I would go into history/provinces, and make an edit of k_pommerania. Then I'd set a date, i.e. 867, to build the effect under one of the baronies. 867.1.1 = { effect = { add_building_slot = 2 #To expand out the slot size } }Yeah, special building slots vaguely fill a similar role, but Great Works were just so much better. Reply more reply. ... Same thing in CK3. Getting as many holy sites in your demesne can be incredible for gold and piety income. Judaism can get it pretty easily, and there's a religion on the eastern edge of the map that has two in one duchy and ...The mine building is probably better than whatever fourth building you would have built. The additional Duchy building slot is tied to the De Jure Duchy seat (capital). It cannot be moved to another holding. You can place your realm capital on any of your holdings that you want to, but that has no affect on where the Duchy buildings can be ...This is the best military building in the game so far. Regimental Grounds gives the most levies. Also you will have heavy infantry, spearman, and heavy cavalry bonuses after upgrading it. Totally worth the slot and 200 gold. Since it is a god tier building, I recommend you to build it after the mansions. Levels of regimental grounds:

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Building slots. Just started an 867 tours and tournaments (Mountbeliard). There seems to be fewer building slots than last time I played ? Yup, that's in the patch notes! You start with fewer building slots and then Bailiffs, Guilds, Windmills, and Ledger add new ones. First mod that allows you to CONSTRUCT BUILDINGS ON ALL FREE BUILDING SLOTS. All buildings will keep all terrain, holding types and coastal requirements: you won't get just random buildings, that's not how I make mods :3. Innovations requirement not needed though. changed 8 free building slots to 7 buildings slots.There's a special building slot in Visegrad in CK3, and I can't find anything that goes into that spot. I've checked the special buildings list and there's nothing there. So anyone know what's up with it? At least Taltoism has a holy site there. aaah, that's what it is, probably. I've checked the list of holy sites on the wiki, but couldn't ...Between the two main duchies (Pandya and Chola Nadu) you have a 7 slot county with 5 slots being farmland and 2 jungle (sweet, sweet Elephantries), another 3 farmland counties, a Unique Holy Building slot that works for all Eastern Religions, a minimum of 18 development in 876 or 25 in 1066 and it's mostly along the coastline so you can get ...You’ll notice several building slots that are available for construction. The main building, however, is the castle (since Paris is a barony-type holding controlled by nobles).Antelope Canyon is one of the most breathtaking natural wonders in the United States. Located in Arizona, this slot canyon is a popular destination for tourists and photographers alike. In this ultimate guide, we will explore everything you...

A title is essentially a certificate of land ownership, decreeing which characters own a certain place or a certain organization (e.g. churches, mercenaries, and holy orders). Each title has a rank, a unique coat of arms, and a color on map. Certain titles can change name based on the culture of the character holding it and all titles can have ...It seems odd that a holding would have a special building slot, but no special buildings to actually build there. I’m playing a 1066 start and am still the vassal of the byzantines if that information helps. The thing is, when I hover over it, it says I I do not have any available buildings for this slot.You can technically move the capital to get a better county terrain bonus, ie hills to farmland. But it won’t move the duchy building and you’ll need to directly control both Baronies to get its benefit. Oh man. This severely narrows down the choices for my capital. Ideally I want to have both the duchy and the special building slot in the ...People enjoyed such hobbies as building model airplanes and spaceships during the 1960s. One popular family activity was the building of slot-car race tracks from kits, especially among college students. Collecting baseball cards, stamps an...You’ll notice several building slots that are available for construction. The main building, however, is the castle (since Paris is a barony-type holding controlled by nobles).5 slots, all beachside property. 1 castle, 3 cities, 1 temple Just the level 1buildings alone mean 3 guild halls, 5 tradeports for the county. 3 X 5% = 15% 5 x 5% = 25% Off the bat, 40% development bonus for your county. Add in other bonuses from perks and events and you've got one hell of a countyRICE, or Regional Immersion and Cultural Enrichment, adds immersion to different regions, cultures, and religions in CK3. As a spiritual successor to my Immersion Packs for CK2, it is a collection of "flavor packs" similar to PI's official flavor pack DLCs. RICE's guiding philosophy is to keep a focused scope that won't change gameplay ...This is the best military building in the game so far. Regimental Grounds gives the most levies. Also you will have heavy infantry, spearman, and heavy cavalry bonuses after upgrading it. Totally worth the slot and 200 gold. Since it is a god tier building, I recommend you to build it after the mansions. Levels of regimental grounds:That doesn't work out so well for rural soviet states (that have 2 or 3 slots to start with), but works great for urban states like Berlin. Toggle signature "Noone here is exactly what he appears" - G'Kar, Babylon 5 series 1.Sep 3, 2020 · Description: Mod adds more building slots for common buildings. Counties now have 9 slots. Baronies 6 slots. Work in progress for more slots for duchy special buildings. Save compatibility: not compatible with saves before mod switching-on. You should start new game. Around ~6 millions of people in Gaul at the beggining of roman expansion (-125). Around 12 millions in roman Gaul at the end of the empire (~500). Back to 8.8 millions during Charlemagne era (800). Hard period after, down to 5~6 millions (~1000) 12 millions again in 1200. 16 millions in late medieval times.

Localization key for building description, used in the tooltip of the building. Follows <building_name>_desc convention. desc = shipyard_desc. add_number_to_name. bool. Makes the game use 1st level building name, and add number after it to name higher level buildings. add_number_to_name = no. replaces. building.

This list can be sorted anyway you want, including by barony. You’ll be able to see the highest barony counties and where they are. Can you only sort things on pc, I'm trying to do that on my phone right now and don't see an option. Am also on my phone can browse just fine.Oct 9, 2023For CK3 1.9.2.1 Lance Compatibility patch for Tours and Tournaments update. **New** - Reworked Explore the Histories decision to become an activity ... - Reduced building slot bonuses given out by innovations - Settlement holding buildings now have -1 building slotsIf you already have one, it increases its level by 1. If you don’t have it yet, it gives you a building slot and tradeport. I think this is really powerful, especially in Constantinople where income triples. I am wondering if I can replace the tradeport they offered with something else, and retrigger the event for another building slot. This mod adds option to buy building slot for your holding. They are some limits though: max number of slots is 99 (ye, I've kinda lied with this infinite slots, but you wouldn't get enought buildings on whole workshop anyway) for buying 2nd and 3rd slot you need 30< and 60< development respectively; for buying more slots you need 80< …Around ~6 millions of people in Gaul at the beggining of roman expansion (-125). Around 12 millions in roman Gaul at the end of the empire (~500). Back to 8.8 millions during Charlemagne era (800). Hard period after, down to 5~6 millions (~1000) 12 millions again in 1200. 16 millions in late medieval times. Description. Mod adds more building slots for common buildings. Counties now have 9 slots. Baronies 6 slots. Work in progress for more slots for duchy special buildings. Save compatibility: not compatible with saves before mod switching-on. You should start new game.Increased Offer! Hilton No Annual Fee 70K + Free Night Cert Offer! On this week’s MtM Vegas we have so much to talk about including a freeway project that is going to be causing traffic nightmares plus Lunar New Year displays for 2023. Befo...Description. Mod adds more building slots for common buildings. Counties now have 9 slots. Baronies 6 slots. Work in progress for more slots for duchy special buildings. Save compatibility: not compatible with saves before mod switching-on. You should start new game.Sep 13, 2020 · If you had to (theoretically) spend 1000 gold on a building upgrade in CK3 that gave you 0.1 gold per year, would you? You wouldn't, because it would be 10,000 years before you broke even - that is, before you had more gold in your treasury than you had spent on it.

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For CK3 ver. 1.9.* Mod adds more building slots for common buildings. Counties capitals now have 16 slots Baronies 13 slots. Save compatibility: not compatible with saves before mod switching-on You should start new game. Compatibility: Mod heavily changes guiwindow_county_view.gui Also changes small part in NProvince в …As for the AI, although it can build any of the buildings it tends to lean toward vanilla buildings before it uses MBR buildings, and given the restricted number of building slots in CK3 since Lance, that usually results in MBR buildings not being spammed over a realm.RICE, or Regional Immersion and Cultural Enrichment, adds immersion to different regions, cultures, and religions in CK3. As a spiritual successor to my Immersion Packs for CK2, it is a collection of "flavor packs" similar to PI's official flavor pack DLCs. RICE's guiding philosophy is to keep a focused scope that won't change gameplay ...Economic buildings. Economic buildings increase the prosperity of a holding, providing monthly tax and in some cases reducing the cost of hosting activities. Each type of terrain has a possible selection of economic buildings, and every barony type may build economic buildings suitable to their terrain. Some buildings have additional effects if ...Interestingly, once you hit the high medieval period and get a technology, your castles can have 5 building slots, and baronies 4, so you will get even more than …Then click on it and you can choose usually between a Temple or city holding. Then to create buildings inside those holdings you will click the holding (or on the map zoom in and click the county, then bottom left blue boxes click on them and you can pick with buildings you would like to build for the holdings. ( you can only construct 1 ...Windmills Unlocked building slots are not lost if the county's culture is changed to one that has fewer building slots innovations. The majority of buildings come in 8 levels and need the same innovation as the holding level they require. Level 1 buildings cost 150 GoldDescription For CK3 ver. 1.9.* Mod adds more building slots for common buildings. Counties capitals now have 16 slots Baronies 13 slots Save compatibility: not compatible with saves before mod switching-on You should start new game. Compatibility: Mod heavily changes guiwindow_county_view.guiIt also gets extra building slots, ending up with more than any other holding in the game. Oh, and your dynasty gets 2500 Renown for taking this decision. Early on, that's enough to unlock 3 legacies up-front note So enough to get the extremely powerful first three perks of the Blood legacy path, opening the path for eugenic snowballing in your ...Adds a new holding slot to an otherwise full province (max 7). Allows you to build tall practically anywhere. Open up slots throughout your realm as a non-tribal ruler. Or, as a tribal ruler, expand your capital's holdings to grow your levies.The duchy building slot is typically in the duchy's de-jure capitol and can only be built if you control the duchy for that holding, though that slot isn't relevant yet if you are tribal still, since it requires one of the early medieval innovations to build.Mod adds more building slots for common buildings. Counties now have 9 slots Baronies 6 slots Work in progress for more slots for duchy special buildings. Save compatibility: … ….

Economic buildings. Economic buildings increase the prosperity of a holding, providing monthly tax and in some cases reducing the cost of hosting activities. Each type of terrain has a possible selection of economic buildings, and every barony type may build economic buildings suitable to their terrain. Some buildings have additional effects if ...It basically reads history files for buildings, sees that a holding needs 3 prebuilt buildings, realizes that the holding only has 1 slot, places 1 of the 3 buildings and discards the rest. Then the game calculates Innovations and adds the building slots, leaving two buildings dusted.1 Answer. The most common usage for that is slot is a Duchy Building, which can only be built in the Duchy Capital. Those should appear in the screen of your screenshot, so this is clearly not a Duchy Capital. Special Buildings also use that slot. The Paradox wiki gives this list for where Special Buildings are possible:Building slots, yes there are mods, baronies though, nothing perfect just yet, but you should find it with the mods that change the map. I think the "More Bookmarks+" mod does that, too. FarisTheGamer • Craven • 2 yr. ago. Yes there is a mod for that, sorry i don't know the name, im on my phone. The mod lets you buy building slots with ...The Secure Digital, or SD, card slot is located on various electronic devices, including cell phones, video game consoles and cameras. SD slots house SD memory cards, which are primarily used to store and transfer data.Are you looking for a church building to buy? If so, you’ve come to the right place. In this article, we’ll discuss how to find church buildings for sale near you and the steps you need to take in order to make a successful purchase.Realm Capital gains a new building slot to construct the Parliament building; ... −5% Building Construction Gold Cost +10% Monthly Development; Decisions - CK3 Wiki ck3.paradoxwikis.com If this is correct, I would say that this refers only to "de jure counties in the realm capital duchy." The crown authority (looks like its) is added to the ...Crusader Kings III mod | Released Feb 2021. summary. articles. reviews. files. videos. images. This mod gives 10 building slots to each baronies. To prevent county GUI being stretched or slots overlapping on baron info mod offers scroll bar to scroll through the slots.This page was last edited on 9 October 2020, at 12:02. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About CK3 Wiki; Mobile view Ck3 building slots, 𝔍𝔬𝔥𝔫𝔰𝔬𝔫 Add Building Slots through the console One way to add Building Slots through the console is to use this command: effect = {province:547= {add_building_slot=1}} 547 is the province id in my example, which is Kiev/Kyiv COMPLETE PROV IDS MAP PROVINCE IDS [forumcontent.paradoxplaza.com] 10 Comments Daniel265asa Jul 11 @ 1:04am Hello!, Description. Mod adds more building slots for common buildings. Counties now have 9 slots. Baronies 6 slots. Work in progress for more slots for duchy special buildings. Save compatibility: not compatible with saves before mod switching-on. You should start new game., Numbering 19 holding slots among 5 counties and featuring farmlands, plains, and forests, it makes for an excellent place to build up and make a lot of money. Two of the counties are also coastal, allowing for the tradeport line of buildings! On top of that, the county of Middlesex, where London is located, has a special building slot., Nov 20, 2022 · This mod adds option to buy building slot for your holding. They are some limits though: max number of slots is 99 (ye, I've kinda lied with this infinite slots, but you wouldn't get enought buildings on whole workshop anyway) for buying 2nd and 3rd slot you need 30< and 60< development respectively. for buying more slots you need 80< development. , These might be religion-specific special building slot, I think most holy sites have them. You need to be of a particular religion to build these. For example as Kushite i could build a special temple building in each of my holy site counties counties that was owned by me or a Kushite vassal. [deleted] • 3 yr. ago., Even with all this, I still love how they are trying to bring a pc genre game to console, and feel it can be improved greatly. -Viewing alliances/titles is a pain with large amounts of menu hopping. Just allow us to see them on the character page like pc. -can’t quickly view your or another characters titles, claims, alliances or wars., If you had to (theoretically) spend 1000 gold on a building upgrade in CK3 that gave you 0.1 gold per year, would you? You wouldn't, because it would be 10,000 years before you broke even - that is, before you had more gold in your treasury than you had spent on it., Each Holding gets a number of building slots with the De Jure County capital receiving four, and everywhere else has three. CK3 Holdings There is also the Holding itself that can be upgraded which both increases bonuses for that type, and acts as a prerequisite for building upgrades in the County., This mod adds option to buy building slot for your holding. They are some limits though: max number of slots is 99 (ye, I've kinda lied with this infinite slots, but you wouldn't get enought buildings on whole workshop anyway) for buying 2nd and 3rd slot you need 30< and 60< development respectively. for buying more slots you need 80< development., There are many uses for steel buildings including agricultural, industrial and residential purposes. They’re chosen for their durability, easy maintenance and how quickly they assemble. Here are guidelines to help you learn how much a steel..., The normal event, RIP.11705 to reclaim land and open a new land holding slot, does not appear to work with the mod. ... Is there a different event to add building slots to a county for AGoT? The normal event, RIP.11705 to reclaim land and open a new land holding slot, does not appear to work with the mod. ... Essos will be the Bon Apetit of Ck3 ..., Special building in Alexandria? Pineirin. Apr 13, 2021. Jump to latest Follow Reply. Greetings, I'm playing as a messalian norman (former norse asatru) in my capital of Cairo (as king of Egypt). I was searching for a duchy to use it at my second duchy and I saw the the county of Alexandria had an slot for a special building (not..., more buildings. Feb 10 2021 Full Version. Mod gives 10 building slots to each baronies, both county capitals and regular ones. This mod gives 10 building slots to each baronies. To prevent county GUI being stretched or slots overlapping on baron info mod offers scroll bar to scroll through the slots., Interestingly, once you hit the high medieval period and get a technology, your castles can have 5 building slots, and baronies 4, so you will get even more than before. But if you plan to do an 867 run, you can have castles with only 2 building slots and baronies with only 1, so its a more progression based system. matgopack • France • 5 ... , Oct 18, 2020 · 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). Some players still like build 1-2 in you capital coutry. Building them anywhere else = a big "no"! 2) Don't remember math between city and temple, so I'm simply gonna with cities usually :) #1. , The limit of the slots is defined as follow: if your holding has less than or equal to x number of building slots, you'll need development level of y or greater. Note that the holding building slot, the duchy building slot and the special building slot are all counted for x. - x = 7, y = 20 - x = 8, y = 25 - x = 9, y = 30 - x = 10, y = 35, Toledo is a holy site for Priscillianism, a dualist religion. The holy sites that don't have a unique building set get a slot where a holder of (one of) the right religion(s) can build a generic version of a grand temple or the like, see here., This mod sets 10 building slots for baronies in the game, both county capitals and others. To avoid UI stretching and overlapping there's a scroll bar added and fit in the window. Only 4 slots space appears at a time. - GitHub - skep17/CK3-more-buildings-mod: This mod sets 10 building slots for baronies in the game, both county capitals and …, To make the duchy building you need the title but the effects remain after you destroy the title. I held constantinople, alexandria, rome, jerusalem, antioch as byzantine emperor, had unique faith buildings as well as duchy bonus. Destroyed the title to prevent opinion penalty after. Make sure the other counts in the duchy don't hold enough to ... , Mod adds more building slots for common buildings. Counties now have 9 slots Baronies 6 slots Work in progress for more slots for duchy special buildings. Save compatibility: not compatible with saves before mod switching-on You should start new game. Compatibility: Mod heavily changes guiwindow_county_view.gui Also changes small part in NProvince …, This guide was created using data available from the ingame files (00_special_buildings.txt) as well as simply looking at the special buildings ingame. Some county names will be different depending on the start date. You can find the txt file in C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\game\common\buildings., It doesnt need to be updated, just install it manually, as in use like an online steam workshop downloader, and put the mod's files into the direct ck3 installation files, worked for me buyt takes like 2 hours to add all the differences, and if somnething goes wrong for u more risk as ur directly insering the mod as a component of the ck3 game., Sep 11, 2020 · Hey, I generally like a tall playstyle, and in ck2 I loved playing Venice and building so tall that Venezia alone rivaled entire empires in terms of income and troops, so I have been trying to find good counties for building tall in ck3. So far the only one I have found is the county of Madurai, with seven holding slots but no special buildings, so I am wondering if anyone has found other ... , more buildings. Feb 10 2021 Full Version. Mod gives 10 building slots to each baronies, both county capitals and regular ones. This mod gives 10 building slots to each baronies. To prevent county GUI being stretched or slots overlapping on baron info mod offers scroll bar to scroll through the slots., Oct 9, 2023, Then click on it and you can choose usually between a Temple or city holding. Then to create buildings inside those holdings you will click the holding (or on the map zoom in and click the county, then bottom left blue boxes click on them and you can pick with buildings you would like to build for the holdings. ( you can only construct 1 ..., I especially like the Metsänvartija cultural men at arms, since they're more powerful than your basic archers and have pursuit and screen. If you're still a tribe, Palisades are the best building since they boost archers as well as spearmen, who counter the counter to archers. As a tribe you only need palisades and markets till you reform to ..., This is the best military building in the game so far. Regimental Grounds gives the most levies. Also you will have heavy infantry, spearman, and heavy cavalry …, Advertisement Up to eight players can stand on each side of the table. The players in positions 4 and 5 (around the corners) are said to be "on the hook." When you walk up to a table, just take any open slot. You don't have to worry about t..., Oct 18, 2020 · 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). Some players still like build 1-2 in you capital coutry. Building them anywhere else = a big "no"! 2) Don't remember math between city and temple, so I'm simply gonna with cities usually :) #1. , Then click on it and you can choose usually between a Temple or city holding. Then to create buildings inside those holdings you will click the holding (or on the map zoom in and click the county, then bottom left blue boxes click on them and you can pick with buildings you would like to build for the holdings. ( you can only construct 1 ... , Interestingly, once you hit the high medieval period and get a technology, your castles can have 5 building slots, and baronies 4, so you will get even more than before. But if you plan to do an 867 run, you can have castles with only 2 building slots and baronies with only 1, so its a more progression based system. matgopack • France • 5 ..., If I for example wanted to add 2 extra building slots for Brandenburg, I would go into history/provinces, and make an edit of k_pommerania. Then I'd set a date, i.e. 867, to build the effect under one of the baronies. 867.1.1 = { effect = { add_building_slot = 2 #To expand out the slot size } }